Original research contributions are solicited in all areas related to Computational Creativity research and practice, including, but not limited to:
– Computational paradigms for understanding creativity, including heuristic search, analogical and meta-level reasoning, and representation.
– Metrics, frameworks, formalisms and methodologies for the evaluation of creativity in computational systems, and for the evaluation of how systems are perceived in society.
– Development and assessment of computational creativity-support tools, where the software ultimately takes on some creative responsibility in projects.
– Creativity-oriented computing in learning, teaching, and other aspects of education.
– Innovation, improvisation, virtuosity and related pursuits investigating the production of novel experiences and artefacts within a computational framework.
– Computational accounts of factors that enhance creativity, including emotion, surprise (unexpectedness), reflection, conflict, diversity, motivation, knowledge, intuition, reward structures,.
– Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings.
– Perspectives on computational creativity which draw from philosophical, cognitive, psychological and/or sociological studies of human behaviour put into a context of creative intelligent systems.
– Computational creativity in the cloud, including how web services can be used to foster unexpected creative behaviour in computational systems.
– Applications that address creativity in specific domains such as music, language, narrative, poetry, games, visual arts, graphic design, product design, architecture, entertainment, education, mathematical invention, scientific discovery, programming.
Papers should be submitted broadly in one of the following five categories:
These will be papers posing and addressing hypotheses about aspects of creative behaviour in computational systems. The emphasis here is on using solid experimentation, formal proof and/or argumentation which clearly demonstrates an advancement in the state of the art or current thinking in Computational Creativity research. Strong evaluation of approaches through comparative, statistical, social or other means is essential.
System or resource description papers
These will be papers describing the building and deployment of a creative system or resource to produce artefacts of potential cultural value in one or more domains. The emphasis here is on presenting engineering achievement, technical difficulties encountered and overcome, techniques employed, reusable resources built, and general findings about how to get computational systems to produce valuable results. While the presentation of results from the system or resource is expected, full evaluation of the approaches employed is not essential if the technical achievement is high.
These will be papers which draw on allied fields such as psychology, philosophy, cognitive science or mathematics; or which appeal to broader areas of Artificial Intelligence and Computer Science in general; or which appeal to studies of the field of Computational Creativity as a whole. The emphasis here is on presenting enlightening novel perspectives related to the building, assessment or deployment of systems ranging from autonomously creative systems to creativity support tools. Such perspectives can be presented through a variety of approaches including ethnographic studies, thought experiments, comparison with studies of human creativity and surveys.
Cultural application papers
These will be papers presenting the usage of creative software in a cultural setting, e.g., art exhibitions/books; concerts/recordings/scores; poetry or story readings/anthologies; cookery nights/books; results for scientific journals or scientific practice; released games/game jam entries. The emphasis here is on a clear description of the role of the system in the given context, the results of the system in the setting, technical details of inclusion of the system, and feedback from the experience garnered from public audiences, critics, experts, stakeholders and other interested parties.
These will be papers presenting an opinion on some aspect of the culture of Computational Creativity research, including discussions of future directions, past triumphs or mistakes and issues of the day. The emphasis here is on carefully arguing a position; highlighting and exposing previously hidden or misunderstood issues or ideas; and generally providing thought leadership bout the field in general, or in specific contexts. While opinions don’t need to be substantiated through formalisation or experimentation, justification of points of view will need to draw on horough knowledge of the field of Computational Creativity and overlapping areas, and provide convincing motivations and arguments related to the relevance of the points being addressed and their importance. All submissions will be reviewed in terms of quality, impact and relevance to the area of Computational Creativity.
Papers should be up to 8 sides in length, and of course papers shorter than 8 sides which make a strong contribution are more than welcome. You are welcome to make your papers anonymous, but this is not a requirement for the submission. To be considered, papers must be submitted as a PDF document formatted according to ICCC style (which is similar to AAAI and IJCAI formats).
– Double Submissions Policy: The work submitted to ICCC should not be under review in another scientific conference or journal at the time of submission.
– To be included in the proceedings, each paper must be presented in the conference by one of the authors.
Submissions due: March 5, 2016 (extended deadline)
Acceptance notification: May 19, 2016
Camera-ready copies due: May 27, 2016
Conference: June 27 – July 1, 2016