Accepted Papers

You can download the individual papers below, organised by session theme. Alternatively, you can download the full proceedings (50Mb).

Session 1: Metaphor in Computational Creativity
Computationally Created Soundscapes with Audio Metaphor, Miles Thorogood and Philippe Pasquier
Generating Apt Metaphor Ideas for Pictorial Advertising, Ping Xiao and Josep Blat
Once More, With Feeling! Using Creative Affective Metaphors to Express Information Needs, Tony Veale

Session 2: Creativity via Computational Evolution
Evolving Figurative Images Using Expression–Based Evolutionary Art, João Correia, Penousal Machado, Juan Romero and Adrian Carballal
Fitness Functions for Ant Colony Paintings, Penousal Machado and Hugo Amaro
Adaptation of an Autonomous Creative Evolutionary System for Real–World Design Application Based on Creative Cognition, Steve Dipaola, Kristin Carlson, Graeme McCaig, Sara Salevati and Nathan Sorenson

Session 3: Creative Processes
A Computational Model of Analogical Reasoning in Dementia Care, Konstantinos Zachos and Neil Maiden
Transforming Exploratory Creativity with DeLeNoX, Antonios Liapis, Héctor P. Martínez, Julian Togelius and Georgios N. Yannakakis
A Discussion on Serendipity in Creative Systems, Alison Pease, Simon Colton, Ramin Ramezani, John Charnley and Kate Reed

Session 4: Music
Considering Vertical and Horizontal Context in Corpus–based Generative Electronic Dance Music, Arne Eigenfeldt and Philippe Pasquier
Harmonising Melodies: Why Do We Add the Bass Line First? Raymond Whorley, Christophe Rhodes, Geraint Wiggins and Marcus Pearce
Automatical Composition of Lyrical Songs, Jukka M. Toivanen, Hannu Toivonen and Alessandro Valitutti
Implications from Music Generation for Music Appreciation, Amy K. Hoover, Paul A. Szerlip and Kenneth O. Stanley

Session 5: Visual Art
Autonomously Communicating Conceptual Knowledge Through Visual Art, Derrall Heath, David Norton and Dan Ventura
A Computer Model for the Generation of Visual Compositions, Rafael Perez Y Perez, Maria Gonzalez de Cossio and Ivan Guerrero

Session 6: Computational Processes for Creativity
Learning How to Reinterpret Creative Problems, Kazjon Grace, John Gero and Rob
Computational Creativity in Naturalistic Decision–Making, Magnus Jändel

Session 7: Evaluating Computational Creativity
Nobody’s A Critic: On The Evaluation Of Creative Code Generators —A Case Study In Video Game Design, Michael Cook, Simon Colton and Jeremy Gow
A Model for Evaluating Interestingness in a Computer–Generated Plot, Rafael Perez Y Perez and Otoniel Ortiz
A Model of Heteroassociative Memory: Deciphering Surprising Features and Locations,
Shashank Bhatia and Stephan Chalup
Computational Models of Surprise as a Mechanism for Evaluating Creative Design, Mary Lou Maher, Douglas Fisher and Kate Brady

Session 9: Poetry
Less Rhyme, More Reason: Knowledge–based Poetry Generation with Feeling, Insight and Wit, Tony Veale
Harnessing Constraint Programming for Poetry Composition, Jukka M. Toivanen, Matti Järvisalo and Hannu Toivonen

Session 10: Narrative
Slant: A Blackboard System to Generate Plot, Figuration, and Narrative Discourse Aspects of Stories, Nick Montfort, Rafael Pérez Y Pérez, D. Fox Harrell and Andrew Campana
Using Theory Formation Techniques for the Invention of Fictional Concepts, Flaminia Cavallo, Alison Pease, Jeremy Gow and Simon Colton
e-Motion: A System for the Development of Creative Animatics, Santiago Negrete-Yankelevich and Nora Morales-Zaragoza

Session 11 Collective and Social Creativity
An Emerging Computational Model of Flow Spaces in Social Creativity and Learning, Shiona Webster, Konstantinos Zachos and Neil Maiden
Idea in a Bottle—A New Method for Creativity in Open Innovation, Matthias R. Guertler, Christopher Muenzberg and Udo Lindemann
Multilevel Computational Creativity, Ricardo Sosa and John Gero

Session 12 Embodied Creativity
Human–Robot Interaction with Embodied Creative Systems, Rob Saunders, Emma Chee and Petra Gemeinboeck
The Role of Motion Dynamics in Abstract Painting, Alexander Schubert and Katja Mombaur
Creative Machine Performance: Computational Creativity and Robotic Art, Petra Gemeinboeck and Rob Saunders

An Artificial Intelligence System to Mediate the Creation of Sound and Light Environments, Claudio Benghi and Gloria Ronchi
Controlling Interactive Music Performance (CIM), Andrew Brown, Toby Gifford and Bradley Voltz
A Flowcharting System for Computational Creativity, Simon Colton and John Charnley
A Rogue Dream: Web-Driven Theme Generation for Games, Michael Cook
A Puzzling Present: Code Modification for Game Mechanic Design, Michael Cook and Simon Colton
A meta-pianist serial music comproviser, Roger T. Dean
assimilate – collaborative narrative construction, Damian Hills
Breeding on site, Tatsuo Unemi
A Fully Automatic Evolutionary Art, Tatsuo Unemi